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TF2 Update and New Review |
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Jul 01, 2008 - 3:43 PM - by IoN6
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Meno has released another review for the PS3, this time for Turok. Check it out here.
Also there is a quick TF2 update, below is the change log. - Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage
... [Read More]
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0 Replies | 11 Views
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TF2 Free Weekend |
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Jun 20, 2008 - 1:41 AM - by IoN6
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Thats right, get ready for an influx of noobs... The details are here and include the pyro unlocks. I will be implementing class limits on the servers tomorrow to help mitigate the achievent whores.
Starts tomorrow and ends on Sunday. So get out there and burn some noobs!
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1 Reply | 48 Views
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TF2 Update! |
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Jun 19, 2008 - 4:30 PM - by IoN6
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New maps, and Pyro updates!
Added 2 community maps: cp_fastlane and ctf_turbine
Pyro- Added alt-fire compression blast to the basic flamethrower
- Added The Axtinguisher, The Backburner, and The Flare Gun
- Hadouken taunt now kills people it hits
- Tuned the flamethrower hit detection to improve detection versus retreating opponents
- Removed Flamethrower's damage falloff (was falling off to 25% by the end)
cp_well- Added a route from the forward central foyer up to the battlements
- Redistributed health and ammunition throughout the
... [Read More]
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0 Replies | 31 Views
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Team Fortress 2 Update |
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May 21, 2008 - 4:38 PM - by IoN6
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Quick little mid week update, get it while its hot! - Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush
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0 Replies | 97 Views
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Site Outage |
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May 16, 2008 - 3:54 PM - by IoN6
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Hey everyone, I'm sure you have noticed that when you try to hit the site it sends you to a GoDaddy page. No we did not forget to pay the bill, no the site isn't going away... Lovely Comcast did some sort of maintenance to my internet at home over the last week and ever since it has been extremely flakey.
I have since moved the DNS to GoDaddy so this won't happen again, but it is going to take between 24 and 48 hours to propagate.
Sorry for the inconvenience!
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3 Replies | 94 Views
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